Grounded 2 · Houdini HDA · Procedural modelling
The challenge
The shot included police tape wrapped and tied around a barrier. Modelling each wrap and knot by hand would make even small layout changes repetitive.
The approach
I made a compact Houdini asset that builds wrapping curves, projects them against the input surface and sweeps them into ribbon geometry. Controls expose width and orientation, with a separate knot branch and optional Vellum relaxation for shaping the path.
The value
The helper turns a small but fiddly modelling task into an adjustable procedural setup. It was a practical supporting tool for the shot: change the wrap, refine the knot and keep the tape responsive to the barrier.
