Houdini prototype · Procedural placement / RBD

The challenge

Stacked objects need deliberate distribution, but some arrangements also benefit from physical settling. This prototype explores how to keep both options within one procedural setup.

The approach

Object variants are normalised and assigned to placement points. Surface masks and volume-based controls restrict where pieces can appear. A static route keeps the procedural arrangement, while a Bullet route adds dynamics, with controls for fall direction, impulse and variation.

The value

The prototype separates the placement decision from the decision to simulate. It demonstrates a useful tool-design pattern: establish the arrangement procedurally, then choose whether physical motion is needed for the intended result.